Sunday, May 17, 2015

Beta Test

The Beta Test shown at Maker Faire is not a complete and final project, however it is pretty far down the path. The game and it's files can be downloaded  here.

Below you will find some selected screenshots of the Beta Test




Maker Faire

The weekend was quite the success! We showcased the Beta Test of Adrastus to the various people at Maker Faire, and even had a few take a survey for us to reflect on, so we can improve the product even more!
The Majority of the Team at Maker Faire featuring R2-D2


There was quite a large crowd that kept trying out the game, so we were able to gain lots of experience and hear a lot of different perspectives on the game.

Some included:

-More styles of interactivity (e.g combat)

-The addition of power ups

-Fixed AI

-Extra challenges

Overall the experience there was fantastic, and we become a bit more well known!


Thursday, April 30, 2015

T-shirt Survey

Hey Guys! Please vote for the T-shirt design. Sonia's design is here and Alvin's design is here. Cast your vote here. If you vote for the collared shirt, the design on the front can only fit on a small space in the top left corner of the shirt.

Game Name

The team has come to a point where the have to find out a name for the game
Contribute your ideas on the last page of the google doc below!!!



https://docs.google.com/document/d/1g7CllxpiAYfIeTFeDoiL3K9lM_Fa4Q_bzYtnOZ3xVck/edit?usp=sharing

Tuesday, April 28, 2015

The Team



We're hard at work—finalizing aesthetics, CADing parts, applying audio, programming, and getting ready for user testing next week.

Monday, April 27, 2015

Maker Faire Documentation


Maker Faire Documentation

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Amijot is experimenting with Unity, and is looking at forums for help on AI Players. The vast resources and friendly users of Unity greatly help speed up our development



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Sukhjit prepares to add the enemy follow AI after getting the code from Amijot



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Amijot’s Page on making an enemy chase the player, vital to our game


Amijot, Sukhjit, and Ryan carefully watch Paras who has cracked the code of water in Unity. This provides needed relief for the team, who struggled with water placement

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Austin is working on perfecting water details (like Paras), and Catherine is helping on general landscape

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Audio Team is hard at work recording Jake’s lines: Diana and Sasha provide cues for Jake’s intonation, while Austyn records and edits, and Craig monitors the equipment

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Paras hard at work CADing our game’s environment with water and landscape features, so that it will look much more realistic and immersive

Juan Salvador using inventor to CAD an object that will be used in Unity at a later stage.

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Alvin oversees the audio team of Sasha, Austyn, and Craig as they begin to record piano pieces for the game


Amijot, Gaganpreet, Paras, Ashab, and Ganesh try to help Sukhjit create a follow AI while having fun.


Austin demonstrates our forest level at both day and night so the class could choose the time of day

Craig and Jake edit the audio tracks of our game

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