The Beta Test shown at Maker Faire is not a complete and final project, however it is pretty far down the path. The game and it's files can be downloaded here.
Below you will find some selected screenshots of the Beta Test
WHS Game Design at Maker Faire 2015
Sunday, May 17, 2015
Maker Faire
The weekend was quite the success! We showcased the Beta Test of Adrastus to the various people at Maker Faire, and even had a few take a survey for us to reflect on, so we can improve the product even more!
Wednesday, May 13, 2015
Thursday, April 30, 2015
T-shirt Survey
Game Name
The team has come to a point where the have to find out a name for the game
Contribute your ideas on the last page of the google doc below!!!
https://docs.google.com/document/d/1g7CllxpiAYfIeTFeDoiL3K9lM_Fa4Q_bzYtnOZ3xVck/edit?usp=sharing
Contribute your ideas on the last page of the google doc below!!!
https://docs.google.com/document/d/1g7CllxpiAYfIeTFeDoiL3K9lM_Fa4Q_bzYtnOZ3xVck/edit?usp=sharing
Tuesday, April 28, 2015
The Team
Monday, April 27, 2015
Maker Faire Documentation
Maker Faire Documentation
Amijot is experimenting with Unity, and is looking at forums for help on AI Players. The vast resources and friendly users of Unity greatly help speed up our development
Sukhjit prepares to add the enemy follow AI after getting the code from Amijot
Amijot’s Page on making an enemy chase the player, vital to our game
Amijot, Sukhjit, and Ryan carefully watch Paras who has cracked the code of water in Unity. This provides needed relief for the team, who struggled with water placement
Austin is working on perfecting water details (like Paras), and Catherine is helping on general landscape
Audio Team is hard at work recording Jake’s lines: Diana and Sasha provide cues for Jake’s intonation, while Austyn records and edits, and Craig monitors the equipment
Paras hard at work CADing our game’s environment with water and landscape features, so that it will look much more realistic and immersive
Juan Salvador using inventor to CAD an object that will be used in Unity at a later stage.
Alvin oversees the audio team of Sasha, Austyn, and Craig as they begin to record piano pieces for the game
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