Teams Manager & Innovator: Austyn
The Teams Manager & Innovator works closely with both the Engineering and Design Teams to oversee the design process of the game, making any necessary changes to help make the game awesome. It is crucial for this person to keep the teams on task while making sure the game is meeting goals, looking great, and functioning properly.
Product Manager: Diana
The Product Manager collaborates with both the Design and Engineering teams to oversee production of the game. One key task of the Product Manager is defining the market positioning of the game, especially in terms of showing how they are different to competing products. The most important part of the job occurs prior to release, when the game's launch plan is put into action.
Games Artists: Sachi, Gaganpreet, Sukhjit, Juan
Games Artists will create the visual elements of the game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase. Each of the artists will be sharing their own specialty within the group.
Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. It's important to be receptive to feedback from the QA Testers, and share updates with the Creative Director.
Game Designers: William, Sonia, Ganesh, Vijay Raveendran, Ashab
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.
Designers introduce the elements of the game to the QA Tester.
Creative Director: Pallavi
The Creative Director is the key person during the game development process, overseeing any high-level decisions that affect how the game plays, looks or sounds.
Game Programmers: Archit, Catherine, Meera, Amijot, Benjamin
Game Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game. The Programmers create different 'builds' of a game, checking in with the QA Tester to fix any bugs identified at each stage.
Audio Engineers: Jake, Craig, Sasha
The Audio Engineer creates the soundtrack for a game. This might include music, sound effects to support the game action (such as explosions), character voices and other expressions, spoken instructions, and ambient effects, such as crowd noise, vehicles or rain.
Level Editors: Katie, Matthew
The Level Editors define and create interactive architecture for a segment of a game, including the landscape, buildings and objects. They must be true to the overall design specification, using the characters and story elements defined by the Game Designer, but they often have considerable freedom to vary the specific look and feel of the level for which they are responsible. They define the environment, general layout of the spaces within the level, and lighting, textures, and forms.
QA Tester: Austin
Quality Assurance Technicians, or Testers, performa vital role. They test, tune, debut and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analyzing the game's performance against the designer's intentions, identifying problems and suggesting improvements.
Lead Programmer: Paras
The Lead Programmer leads the programming team responsible for creating all the computer code which runs and controls a game.
Assistant Producers: Ryan, Alvin
The Assistant Producers work with a game's production staff to ensure the timely delivery of the highest quality product possible. They will focus on specific areas of the development process.
Teams Manager & Innovator: Austyn
The Teams Manager & Innovator works closely with both the Engineering and Design Teams to oversee the design process of the game, making any necessary changes to help make the game awesome. It is crucial for this person to keep the teams on task while making sure the game is meeting goals, looking great, and functioning properly.Product Manager: Diana
The Product Manager collaborates with both the Design and Engineering teams to oversee production of the game. One key task of the Product Manager is defining the market positioning of the game, especially in terms of showing how they are different to competing products. The most important part of the job occurs prior to release, when the game's launch plan is put into action.Games Artists: Sachi, Gaganpreet, Sukhjit, Juan
Games Artists will create the visual elements of the game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase. Each of the artists will be sharing their own specialty within the group.Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. It's important to be receptive to feedback from the QA Testers, and share updates with the Creative Director.
Game Designers: William, Sonia, Ganesh, Vijay Raveendran, Ashab
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.Designers introduce the elements of the game to the QA Tester.
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